#include "World.h"

namespace Facets {

	CameraFactory* World::m_cameraFactory;

	World::World() {
		m_cameraFactory = new CameraFactory(NULL);
	}
	
	World::~World() {
		delete m_cameraFactory;
	}

	CameraFactory* World::GetCameraFactory() { return m_cameraFactory; }
}

